UX Design Mastery Programme
Our twelve-month learning pathway takes you from foundational principles right through to advanced interaction patterns. You'll work with real briefs, actual user data, and industry-standard tools. We start in September 2025 with a small cohort—just eighteen people—because this isn't a lecture hall. It's a workshop.
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Your Learning Journey
Four distinct phases that build on each other. Each stage introduces new methods while reinforcing what you've already learned.
Research & Discovery Fundamentals
You'll spend three months learning how to actually listen to users. Not just run surveys—though we do those—but conduct proper interviews, observe behaviour, and spot patterns in qualitative data. We cover ethnographic methods, diary studies, and contextual inquiry.
- User interviews
- Persona development
- Journey mapping
- Affinity diagramming
Information Architecture & Wireframing
Now you take that research and turn it into structure. Card sorting exercises, site maps, user flows—all the invisible scaffolding that holds digital products together. By week twenty you'll be building mid-fidelity prototypes that people can actually click through and test.
- Content strategy
- Navigation design
- Wireframe creation
- Flow documentation
Visual Design & Interaction Patterns
Here's where things get interesting. We move into visual hierarchy, typography, colour theory—but always through the lens of usability. You'll learn component libraries, design systems, and how to maintain consistency across dozens of screens. Figma becomes your second home during this stretch.
- UI components
- Design systems
- Micro-interactions
- Accessibility standards
Testing, Iteration & Portfolio Development
The final quarter is about validation. You'll run usability tests, analyse heat maps, interpret analytics, and learn when to trust your gut versus when to trust the data. Plus, you'll build a portfolio that actually demonstrates your process—not just pretty pictures, but case studies that show how you think.
- Usability testing
- A/B testing methods
- Portfolio curation
- Case study writing
What's Happening in UX Right Now
The field keeps changing. Here's what we're watching and how it shapes what we teach.
AI-Assisted Design Tools
Everyone's talking about AI, but most designers still don't know how to use it properly. We're integrating Figma's AI features, generative layout tools, and automated accessibility checking into the curriculum. Not because robots will replace designers—they won't—but because you need to know which parts of your workflow can be accelerated.
Think of it like spell-check for writing. It doesn't make you a better writer, but it catches mistakes so you can focus on the hard stuff.
Voice and Multimodal Interfaces
Screens aren't going anywhere, but they're not the only surface anymore. Voice assistants, smart displays, even AR glasses—they all need UX thinking. We've added a module on conversational design and another on designing for contexts where users have no hands free.
By 2026, we expect half of all digital interactions to involve some non-screen component. That changes how you approach information hierarchy completely.
Ethical Design & Dark Patterns
There's growing pushback against manipulative design. Legal regulations in the UK and EU now penalise certain dark patterns—the tricks that push people into unwanted subscriptions or share more data than they meant to. We teach you how to design persuasively without crossing ethical lines.
This isn't just moral posturing. Companies are getting fined, and designers who can build trust are suddenly very valuable.
Remote Collaboration Tools
Most design teams are hybrid now. You need to know how to run remote workshops, facilitate async feedback, and keep design files organised when five people are working on them simultaneously. We cover FigJam, Miro, and proper version control—because a brilliant design is worthless if your team can't find the latest file.
Who You'll Learn From
Three practitioners who still do client work. They're not full-time academics—they teach what they're currently using.
Rhydian Salter
Lead Instructor, Research MethodsSpent eight years at a fintech consultancy before moving to education. Still runs quarterly workshops for banking clients, which means his examples come from actual projects with real budgets and tight deadlines.
Saskia Devereux
Visual Design & SystemsFormerly a design lead at an e-commerce platform with twenty million monthly users. She knows what happens when your component library breaks at scale, and she'll make sure yours doesn't.
Bronwen Fitzpatrick
Interaction Design & PrototypingRuns a small studio focused on healthcare apps. She's obsessed with accessibility—not the checkbox compliance kind, but actually making interfaces that work for people with cognitive, motor, and visual differences.