UX Design Mastery Programme

Our twelve-month learning pathway takes you from foundational principles right through to advanced interaction patterns. You'll work with real briefs, actual user data, and industry-standard tools. We start in September 2025 with a small cohort—just eighteen people—because this isn't a lecture hall. It's a workshop.

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Students collaborating on user experience design projects

Your Learning Journey

Four distinct phases that build on each other. Each stage introduces new methods while reinforcing what you've already learned.

1
Weeks 1-12

Research & Discovery Fundamentals

You'll spend three months learning how to actually listen to users. Not just run surveys—though we do those—but conduct proper interviews, observe behaviour, and spot patterns in qualitative data. We cover ethnographic methods, diary studies, and contextual inquiry.

  • User interviews
  • Persona development
  • Journey mapping
  • Affinity diagramming
2
Weeks 13-26

Information Architecture & Wireframing

Now you take that research and turn it into structure. Card sorting exercises, site maps, user flows—all the invisible scaffolding that holds digital products together. By week twenty you'll be building mid-fidelity prototypes that people can actually click through and test.

  • Content strategy
  • Navigation design
  • Wireframe creation
  • Flow documentation
3
Weeks 27-40

Visual Design & Interaction Patterns

Here's where things get interesting. We move into visual hierarchy, typography, colour theory—but always through the lens of usability. You'll learn component libraries, design systems, and how to maintain consistency across dozens of screens. Figma becomes your second home during this stretch.

  • UI components
  • Design systems
  • Micro-interactions
  • Accessibility standards
4
Weeks 41-52

Testing, Iteration & Portfolio Development

The final quarter is about validation. You'll run usability tests, analyse heat maps, interpret analytics, and learn when to trust your gut versus when to trust the data. Plus, you'll build a portfolio that actually demonstrates your process—not just pretty pictures, but case studies that show how you think.

  • Usability testing
  • A/B testing methods
  • Portfolio curation
  • Case study writing

Who You'll Learn From

Three practitioners who still do client work. They're not full-time academics—they teach what they're currently using.

Instructor profile photograph

Rhydian Salter

Lead Instructor, Research Methods

Spent eight years at a fintech consultancy before moving to education. Still runs quarterly workshops for banking clients, which means his examples come from actual projects with real budgets and tight deadlines.

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Saskia Devereux

Visual Design & Systems

Formerly a design lead at an e-commerce platform with twenty million monthly users. She knows what happens when your component library breaks at scale, and she'll make sure yours doesn't.

Instructor profile photograph

Bronwen Fitzpatrick

Interaction Design & Prototyping

Runs a small studio focused on healthcare apps. She's obsessed with accessibility—not the checkbox compliance kind, but actually making interfaces that work for people with cognitive, motor, and visual differences.